Ip address

This definition is based on Internet Protocol Version 4. See Internet Protocol Version 6 (IPv6) for a description of the newer 128-bit IP address. Note that the system of IP address classes described here, while forming the basis for IP address assignment, is generally bypassed today by use of Classless Inter-Domain Routing (CIDR) addressing.

In the most widely installed level of the Internet Protocol (IP) today, an IP address is a 32-bit number that identifies each sender or receiver of information that is sent in packets across the Internet. When you request an HTML page or send e-mail, the Internet Protocol part of TCP/IP includes your IP address in the message (actually, in each of the packets if more than one is required) and sends it to the IP address that is obtained by looking up the domain name in the Uniform Resource Locator you requested or in the e-mail address you're sending a note to. At the other end, the recipient can see the IP address of the Web page requestor or the e-mail sender and can respond by sending another message using the IP address it received.

An IP address has two parts: the identifier of a particular network on the Internet and an identifier of the particular device (which can be a server or a workstation) within that network. On the Internet itself - that is, between the router that move packets from one point to another along the route - only the network part of the address is looked at.

The Network Part of the IP Address

The Internet is really the interconnection of many individual networks (it's sometimes referred to as an internetwork). So the Internet Protocol (IP) is basically the set of rules for one network communicating with any other (or occasionally, for broadcast messages, all other networks). Each network must know its own address on the Internet and that of any other networks with which it communicates. To be part of the Internet, an organization needs an Internet network number, which it can request from the Network Information Center (NIC). This unique network number is included in any packet sent out of the network onto the Internet.

The Local or Host Part of the IP Address

In addition to the network address or number, information is needed about which specific machine or host in a network is sending or receiving a message. So the IP address needs both the unique network number and a host number (which is unique within the network). (The host number is sometimes called a local or machine address

Part of the local address can identify a subnetwork or subnet address, which makes it easier for a network that is divided into several physical subnetworks (for examples, several different local area networks or ) to handle many devices.

IP Address Classes and Their Formats

Since networks vary in size, there are four different address formats or classes to consider when applying to NIC for a network number:

The first few bits of each IP address indicate which of the address class formats it is using. The address structures look like this:

Class A

0

Network (7 bits)

Local address (24 bits)

Class B

10

Network (14 bits)

Local address (16 bits)

Class C

110

Network (21 bits)

Local address (8 bits)

Class D

1110

Multicast address (28 bits)

The IP address is usually expressed as four decimal numbers, each representing eight bits, separated by periods. This is sometimes known as the dot address and, more technically, as dotted quad notation. For Class A IP addresses, the numbers would represent "network.local.local.local"; for a Class C IP address, they would represent "network.network.network.local". The number version of the IP address can (and usually is) represented by a name or series of names called the domain name.

The Internet's explosive growth makes it likely that, without some new architecture, the number of possible network addresses using the scheme above would soon be used up (at least, for Class C network addresses). However, a new IP version, IPv6, expands the size of the IP address to 128 bits, which will accommodate a large growth in the number of network addresses. For hosts still using IPv4, the use of subnets in the host or local part of the IP address will help reduce new applications for network numbers. In addition, most sites on today's mostly IPv4 Internet have gotten around the Class C network address limitation by using the Classless Inter-Domain Routing (CIDR) scheme for address notation.

Relationship of the IP Address to the Physical Address

The machine or physical address used within an organization's local area networks may be different than the Internet's IP address. The most typical example is the 48-bit Ethernet address. TCP/IP includes a facility called the Address Resolution Protocol (ARP) that lets the administrator create a table that maps IP addresses to physical addresses. The table is known as the ARP cache.

Static versus Dynamic IP Addresses

The discussion above assumes that IP addresses are assigned on a static basis. In fact, many IP addresses are assigned dynamically from a pool. Many corporate networks and online services economize on the number of IP addresses they use by sharing a pool of IP addresses among a large number of users. If you're an America Online user, for example, your IP address will vary from one logon session to the next because AOL is assigning it to you from a pool that is much smaller than AOL's base of subscribers.

Packet
A packet is the unit of data that is routed between an origin and a destination on the Internet or any other packet-switched network. When any file (e-mail message, HTML file, Graphics Interchange Format file, Uniform Resource Locator request, and so forth) is sent from one place to another on the Internet, the Transmission Control Protocol (TCP) layer of TCP/IP

divides the file into "chunks" of an efficient size for routing. Each of these packets is separately numbered and includes the Internet address of the destination. The individual packets for a given file may travel different routes through the Internet. When they have all arrived, they are reassembled into the original file (by the TCP layer at the receiving end).

A packet-switching scheme is an efficient way to handle transmissions on a connectionless network such as the Internet. An alternative scheme, circuit-switched, is used for networks allocated for voice connections. In circuit-switching, lines in the network are shared among many users as with packet-switching, but each connection requires the dedication of a particular path for the duration of the connection.

"Packet" and "datagram" are similar in meaning. A protocol similar to TCP, the User Datagram Protocol(UDP) uses the term datagram.

TCP (Transmission Control Protocol)

TCP (Transmission Control Protocol) is a set of rules (protocol) used along with the Internet Protocol (IP) to send data in the form of message units between computers over the Internet. While IP takes care of handling the actual delivery of the data, TCP takes care of keeping track of the individual units of data (called packets) that a message is divided into for efficient routing through the Internet.

Domain
In general, a domain is an area of control or a sphere of knowledge.

1) In computing and telecommunication in general, a domain is a sphere of knowledge identified by a name. Typically, the knowledge is a collection of facts about some program entities or a number of network points or addresses.

2) On the Internet, a domain consists of a set of network addresses. This domain is organized

in levels. The top level identifies geographic or purpose commonality (for example, the nation that the domain covers or a category such as "commercial"). The second level identifies a unique place within the top level domain and is, in fact, equivalent to a unique address on the Internet (an IP address). Lower levels of domain may also be used.

Strictly speaking, in the Internet's domain name system (DNS), a domain is a name with which name server records are associated that describe subdomains or host. For example, "whatis.com" could be a domain with records for "www.whatis.com" and "www1.whatis.com," and so forth.

3) In Windows NT and Windows 2000, a domain is a set of network resources (applications, printers, and so forth) for a group of users. The user need only to log in to the domain to gain access to the resources, which may be located on a number of different servers in the network.

Internet Protocol (IP)

The Internet Protocol (IP) is the method or protocol by which data is sent from one computer to another on the Internet. Each computer (known as a host) on the Internet has at least one IP address that uniquely identifies it from all other computers on the Internet. When you send or receive data (for example, an e-mail note or a Web page), the message gets divided into little chunks called packets. Each of these packets contains both the sender's Internet address and the receiver's address. Any packet is sent first to a gateway

computer that understands a small part of the Internet. The gateway computer reads the destination address and forwards the packet to an adjacent gateway that in turn reads the destination address and so forth across the Internet until one gateway recognizes the packet as belonging to a computer within its immediate neighborhood or domain. That gateway then forwards the packet directly to the computer whose address is specified.

Because a message is divided into a number of packets, each packet can, if necessary, be sent by a different route across the Internet. Packets can arrive in a different order than the order they were sent in. The Internet Protocol just delivers them. It's up to another protocol, the Transmission Control Protocol (TCP) to put them back in the right order.

IP is a connectionless protocol, which means that there is no continuing connection between the end points that are communicating. Each packet that travels through the Internet is treated as an independent unit of data without any relation to any other unit of data. (The reason the packets do get put in the right order is because of TCP, the connection-oriented protocol that keeps track of the packet sequence in a message.) In the Open Systems Interconnection (OSI) communication model, IP is in layer 3, the Networking Layer.

The most widely used version of IP today is Internet Protocol Version 4 (IPv4). However, IP Version 6 (IPv6) is also beginning to be supported. IPv6 provides for much longer addresses and therefore for the possibility of many more Internet users. IPv6 includes the capabilities of IPv4 and any server that can support IPv6 packets can also support IPv4 packets

DHCP (Dynamic Host Configuration Protocol)

DHCP (Dynamic Host Configuration Protocol) is a communications protocol that lets network administrators centrally manage and automate the assignment of Internet Protocol (IP) addresses in an organization's network. Using the Internet Protocol, each machine that can connect to the Internet needs a unique IP address, which is assigned when an Internet connection is created for a specific computer. Without DHCP, the IP address must be entered manually at each computer in an organization

and a new IP address must be entered each time a computer moves to a new location on the network. DHCP lets a network administrator supervise and distribute IP addresses from a central point and automatically sends a new IP address when a computer is plugged into a different place in the network.

DHCP uses the concept of a "lease" or amount of time that a given IP address will be valid for a computer. The lease time can vary depending on how long a user is likely to require the Internet connection at a particular location. It's especially useful in education and other environments where users change frequently. Using very short leases, DHCP can dynamically reconfigure networks in which there are more computers than there are available IP addresses. The protocol also supports static addresses for computers that need a permanent IP address, such as Web servers.

DHCP is an extension of an earlier network IP management protocol, Bootstrap Protocol (BOOTP). DHCP is a more advanced protocol, but both configuration management protocols are commonly used and DHCP can handle BOOTP client requests. Some organizations use both protocols, but understanding how and when to use them in the same organization is important. Some operating systems, including Windows NT/2000, come with DHCP servers. A DHCP or BOOTP client is a program that is located in (and perhaps downloaded to) each computer so that it can be configured

DNS

Domain Name System (DNS) is a database system that translates a computer's fully qualified domain name into an IP address.

Networked computers use IP addresses to locate and connect to each other, but IP addresses can be difficult for people to remember. For example, on the web, it's much easier to remember the domain name www.amazon.com than it is to remember its corresponding IP address (207.171.166.48). DNS allows you to connect to another networked computer or remote service by using its user-friendly domain name rather than its numerical IP address. Conversely, Reverse DNS (rDNS) translates an IP address into a domain name.

Each organization that maintains a computer network will have at least one server handling DNS queries. That server, called a name server, will hold a list of all the IP addresses within its network, plus a cache of IP addresses for recently accessed computers outside the network. Each computer on each network needs to know the location of only one name server. When your computer requests an IP address, one of three things happens, depending on whether or not the requested IP address is within your local network:

When you use an application such as telnet to connect to another computer, you most likely type in the domain name rather than the IP address of that computer. The telnet application takes the domain name and uses one of the above methods to retrieve its corresponding IP address from the name server. A good analogy is to think of DNS as an electronic telephone book for a computer network. If you know the name of the computer in question, the name server will look up its IP address.

 

Wireless Network

What is Wireless Network

Wireless network is a network set up by using radio signal frequency to communicate among computers and other network devices. Sometimes it’s also referred to as WiFi network or WLAN. This network is getting popular nowadays due to easy to setup feature and no cabling involved. You can connect computers anywhere in your home without the need for wires.

Here is simple explanation of how it works, let say you have 2 computers each equipped with wireless adapter and you have set up wireless router. When the computer send out the data, the binary data will be encoded to radio frequency and transmitted via wireless router. The receiving computer will then decode the signal back to binary data.

It doesn’t matter you are using broadband cable/DSL modem to access internet, both ways will work with wireless network. If you heard about wireless hotspot, that means that location is equipped with wireless devices for you and others to join the network.

The two main components are wireless router or access point and wireless clients.

If you have not set up any wired network, then just get a wireless router and attach it to cable or DSL modem. You then set up wireless client by adding wireless card to each computer and form a simple wireless network. You can also cable connect computer directly to router if there are switch ports available.

If you already have wired Ethernet network at home, you can attach a wireless access point to existing network router and have wireless access at home.

Wireless AP Network

Wireless router or access points should be installed in a way that maximizes coverage as well as throughput. The coverage provided is generally referred to as the coverage cell. Large areas usually require more than one access point in order to have adequate coverage. You can also add access point to your existing wireless router to improve coverage.

Wireless Operating Mode

The IEEE 802.11 standards specify two operating modes: infrastructure mode and ad hoc mode.

Infrastructure mode is used to connect computers with wireless network adapters, also known as wireless clients, to an existing wired network with the help from wireless router or access point. The 2 examples which I specified above operate in this mode.

Ad hoc mode is used to connect wireless clients directly together, without the need for a wireless router or access point. An ad hoc network consists of up to 9 wireless clients, which send their data directly to each other.

 

If you already have wired Ethernet network at home, you can attach a wireless access point to existing network router and have wireless access at home.

Wireless AP Network

Wireless router or access points should be installed in a way that maximizes coverage as well as throughput. The coverage provided is generally referred to as the coverage cell. Large areas usually require more than one access point in order to have adequate coverage. You can also add access point to your existing wireless router to improve coverage.

Wireless Operating Mode

The IEEE 802.11 standards specify two operating modes: infrastructure mode and ad hoc mode.

Infrastructure mode is used to connect computers with wireless network adapters, also known as wireless clients, to an existing wired network with the help from wireless router or access point. The 2 examples which I specified above operate in this mode.

Ad hoc mode is used to connect wireless clients directly together, without the need for a wireless router or access point. An ad hoc network consists of up to 9 wireless clients, which send their data directly to each other.

 

Wan Network

A Wide Area Network (WAN) is a communication network made up of computers that are non-local to one another, exchanging data across a wide area or great distance. The most common example is the Internet, though a WAN need not be global to qualify as a wide area network. Since computer acronyms have become virtual words, the terminology “WAN network” is often used in the public sector, even though redundant. For those new to these acronyms, adding the word “network” can be a reminder of what a WAN is, so while this article uses the common term, the proper term is WAN, pronounced like ran with a “W.”

Computers interoperate on a WAN network by using a set of standards or protocols for communication. Each computer on the WAN is assigned a unique address known as an Internet Protocol (IP) address. When a computer sends a request out on the WAN network, it gets routed to a specific server that hosts the requested information. The server responds by sending the information back to the IP address of the requesting computer.

The architecture of the Internet, the most familiar WAN, is non-centralized by design, making it nearly impossible to destroy. Like a freeway system in a large metropolis, if one freeway or information highway is taken out, data traffic is automatically re-routed around the breakdown through alternate routes. The highways, in the case of the Internet, are actually leased telephone lines and a combination of other technologies and structures including smaller networks that are linked by the WAN network to become part of the whole.

Some examples of smaller networks in the WAN include Municipal Area Networks (MANs), Campus Area Networks (CANs) and Local Area Networks (LANs). MANs provide connectivity throughout a city or regional area for public access to the Internet, while CANs offer connectivity to students and faculty for on-site resources and online access. LANs can be either private or public, but are usually private networks with optional online access. The home or office network is a good example of a LAN.

A LAN can also become a WAN if, for example, a company with headquarters in both Los Angeles and Chicago links their two LANs together over the Internet. This geographic distance would qualify the network as a WAN. The linked LANs can use encryption software to keep their communications private from the public Internet, creating a Virtual Private Network (VPN). This technology of creating a secure, encrypted channel through the Internet to link LANs is sometimes called tunneling.

A Personal Area Network (PAN) is created by Bluetooth technology to wirelessly link personal devices together for interoperability. You might use Bluetooth to send print jobs from a laptop to a printer, for example, or to synchronize a personal digital assistant with your computer. Bluetooth can also be used to share Internet access between devices, and therefore also plays a part in the many technologies that can contribute to a WAN network, more properly known as a WAN.

local-area network (LAN)

A computer network that spans a relatively small area. Most LANs are confined to a single building or group of buildings. However, one LAN can be connected to other LANs over any distance via telephone lines and radio waves. A system of LANs connected in this way is called a wide-area network (WAN).

Most LANs connect workstations and personal computers. Each node (individual computer ) in a LAN has its own CPU with which it executes programs, but it also is able to access data and devices anywhere on the LAN. This means that many users can share expensive devices, such as laser printers, as well as data. Users can also use the LAN to communicate with each other, by sending e-mail or engaging in chat sessions.

There are many different types of LANs Ethernets being the most common for PCs. Most Apple Macintosh networks are based on Apple's AppleTalk network system, which is built into Macintosh computers.

The following characteristics differentiate one LAN from another:

  • topology : The geometric arrangement of devices on the network. For example, devices can be arranged in a ring or in a straight line.
  • protocols : The rules and encoding specifications for sending data. The protocols also determine whether the network uses a peer-to-peer or client/server architecture.
  • media : Devices can be connected by twisted-pair wire, coaxial cables, or fiber optic cables. Some networks do without connecting media altogether, communicating instead via radio waves.
  • LANs are capable of transmitting data at very fast rates, much faster than data can be transmitted over a telephone line; but the distances are limited, and there is also a limit on the number of computers that can be attached to a single LAN.

    Protocol

    In information technology, a protocol (from the Greek protocollon, which was a leaf of paper glued to a manuscript volume, describing its contents) is the special set of rules that end points in a telecommunication connection use when they communicate. Protocols exist at several levels in a telecommunication connection. For example, there are protocols for the data interchange at the hardware device level and protocols for data interchange at the application program level. In the standard model known as Open Systems Interconnection (OSI), there are one or more protocols at

    each layer in the telecommunication exchange that both ends of the exchange must recognize and observe. Protocols are often described in an industry or international standard.

    On the Internet, there are the TCP/IP protocols, consisting of:

    There are many other Internet protocols, such as the Border Gateway Protocol (BGP) and the Dynamic Host Configuration Protocol (DHCP).

    Internet

    The Internet, sometimes called simply "the Net," is a worldwide system of computer networks - a network of networks in which users at any one computer can, if they have permission, get information from any other computer (and sometimes talk directly to users at other computers). It was conceived by the Advanced Research Projects Agency (ARPA) of the U.S. government in 1969 and was first known as the ARPANet. The original aim was to create a network that would allow users of a research computer at one university to be able to "talk to" research computers at other universities. A side benefit of ARPANet's design was that, because messages could be routed or rerouted in more than one direction, the network could continue to function even if parts of it were destroyed in the event of a military attack or other disaster.

    Today, the Internet is a public, cooperative, and self-sustaining facility accessible to hundreds of millions of people worldwide. Physically, the Internet uses a portion of the total resources of the currently existing public telecommunication networks. Technically, what distinguishes the Internet is its use of a

    set of protocols called TCP/IP (for Transmission Control Protocol/Internet Protocol). Two recent adaptations of Internet technology, the intranet and the extranet, also make use of the TCP/IP protocol.

    For many Internet users, electronic mail (e-mail) has practically replaced the Postal Service for short written transactions. Electronic mail is the most widely used application on the Net. You can also carry on live "conversations" with other computer users, using Internet Relay Chat (IRC). More recently, Internet telephony hardware and software allows real-time voice conversations.

    The most widely used part of the Internet is the World Wide Web (often abbreviated "WWW" or called "the Web"). Its outstanding feature is hypertext, a method of instant cross-referencing. In most Web sites, certain words or phrases appear in text of a different color than the rest; often this text is also underlined. When you select one of these words or phrases, you will be transferred to the site or page that is relevant to this word or phrase. Sometimes there are buttons, images, or portions of images that are "clickable." If you move the pointer over a spot on a Web site and the pointer changes into a hand, this indicates that you can click and be transferred to another site.

    Using the Web, you have access to millions of pages of information. Web browsing is done with a Web browser, the most popular of which are Microsoft Internet Explorer and Netscape Navigator. The appearance of a particular Web site may vary slightly depending on the browser you use. Also, later versions of a particular browser are able to render more "bells and whistles" such as animation, virtual reality, sound, and music files, than earlier version

    Gateway

    A gateway is a network point that acts as an entrance to another network. On the Internet, a node or stopping point can be either a gateway node or a host (end-point) node. Both the computers of Internet users and the computers that serve pages to users are host nodes. The computers that control traffic within

    your company's network or at your local Internet service provider (ISP) are gateway nodes.

    In the network for an enterprise, a computer server acting as a gateway node is often also acting as a proxy server and a firewall server. A gateway is often associated with both a router, which knows where to direct a given packet of data that arrives at the gateway, and a switch, which furnishes the actual path in and out of the gateway for a given packet.

    Host

    The term "host" is used in several contexts, in each of which it has a slightly different meaning:

    1) In Internet protocol specifications, the term "host" means any computer that has full two-way access to other computers on the Internet. A host has a specific "local or host number" that, together with the network number, forms its unique IP address. If you use Point-to-Point Protocol to get access to your access provider, you have a unique IP address for the duration of

    any connection you make to the Internet and your computer is a host for that period. In this context, a "host" is a node in a network.

    2) For companies or individuals with a Web site, a host is a computer with a Web server that serves the pages for one or more Web sites. A host can also be the company that provides that service, which is known as hosting.

    3) In IBM and perhaps other mainframe computer environments, a host is a mainframe computer (which is now usually referred to as a "large server"). In this context, the mainframe has intelligent or "dumb" workstations attached to it that use it as a host provider of services. (This does not mean that the host only has "servers" and the workstations only have "clients." The server/client relationship is a programming model independent of this contextual usage of "host.")

    4) In other contexts, the term generally means a device or program that provides services to some smaller or less capable device or program.

    IPV6

    IPv6 (Internet Protocol version 6) is a set of specifications from the Internet Engineering Task Force (IETF) that's essentially an upgrade of IP version 4 (IPv4). The basics of IPv6 are similar to those of IPv4 -- devices can use IPv6 as source and destination addresses to pass packets over a network, and tools like ping work for network testing as they do in IPv4, with some slight variations.

    The most obvious improvement in IPv6 over IPv4 is that IP addresses are lengthened from 32 bits to 128 bits. This extension anticipates considerable future growth of the Internet and provides relief for what was perceived as an impending shortage of network addresses. IPv6 also supports auto-configuration to help correct most of the shortcomings in version 4, and it has integrated security and mobility

    features.

    IPv6 features include:

    OSI (opensysteem Interconnection)

    OSI (Open Systems Interconnection) is a standard description or "reference model" for how messages should be transmitted between any two points in a telecommunication network. Its purpose is to guide product implementors so that their products will consistently work with other products. The reference model defines seven layers of functions that take place at each end of a communication. Although OSI is not always strictly adhered to in terms of keeping related functions together in a well-defined layer, many if not most products involved in telecommunication make an attempt to describe themselves in relation to the OSI model. It is also valuable as a single reference view of communication that furnishes everyone a common ground for education and discussion.

    Developed by representatives of major computer and telecommunication companies beginning in 1983, OSI was originally intended to be a detailed specification of interfaces. Instead, the committee decided to establish a common reference model for which others could develop detailed interfaces, that in turn could become standards. OSI was officially adopted as an international standard by the International Organization of Standards (ISO). Currently, it is Recommendation X.200 of the ITU-TS.

    two end points in a telecommunication network can be divided into layers, with each layer adding its own set of special, related functions. Each communicating user or program is at a computer equipped with these seven layers of function. So, in a given message between users, there will be a flow of data through each layer at one end down through the layers in that computer and, at the other end, when the message arrives, another flow of data up through the layers in the receiving computer and ultimately to the end user or program. The actual programming and hardware that furnishes these seven layers of function is usually a combination of the computer operating system, applications (such as your Web browser), TCP/IP or alternative transport and network protocols, and the software and hardware that enable you to put a signal on one of the lines attached to your computer.

    OSI divides telecommunication into seven layers. The layers are in two groups. The upper four layers are used whenever a message passes from or to a user. The lower three layers (up to the network layer) are used when any message passes through the host computer. Messages intended for this computer pass to the upper layers. Messages destined for some other host are not passed up to the upper layers but are forwarded to another host. The seven layers are:

    Layer 7: The application layer...This is the layer at which communication partners are identified, quality of service is identified, user authentication and privacy are considered, and any constraints on data syntax are identified. (This layer is not the application itself, although some applications may perform application layer functions.)

    Layer 6: The presentation layer...This is a layer, usually part of an operating system, that converts incoming and outgoing data from one presentation format to another (for example, from a text stream into a popup window with the newly arrived text). Sometimes called the syntax layer.

    Layer 5: The session layer...This layer sets up, coordinates, and terminates conversations, exchanges, and dialogs between the applications at each end. It deals with session and connection coordination.

    Layer 4: The transport layer...This layer manages the end-to-end control (for example, determining whether all packets have arrived) and error-checking. It ensures complete data transfer.

    Layer 3: The network layer...This layer handles the routing of the data (sending it in the right direction to the right destination on outgoing transmissions and receiving incoming transmissions at the packet level). The network layer does routing and forwarding.

    Layer 2: The data-link layer...This layer provides synchronization for the physical level and does bit-stuffing for strings of 1's in excess of 5. It furnishes transmission protocol knowledge and management.

    Layer 1: The physical layer...This layer conveys the bit stream through the network at the electrical and mechanical level. It provides the hardware means of sending and receiving data on a carrier.

    Layer 3

    Layer 3 refers to the Network layer of the commonly-referenced multilayered communication model, Open Systems Interconnection (OSI). The Network layer is concerned with knowing the address of the neighboring nodes in the network, selecting routes and quality of service, and recognizing and forwarding to the Transport layer incoming messages for local host domains.

    A router is a layer 3 device, although some newer switches also perform layer 3 functions. The Internet Protocol (IP) address is a layer 3 address.

     

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